A couple of suggestions (version 2.03 fix for leg 6)
Posted: Wed Apr 04, 2012 7:04 am
Hi Omar
VRTool worked beautifully for me for Leg 5 of VORG. Now that it's finished here are a couple of minor suggestions you might like to consider:
1. Sometimes the wind interpolation is quite different to the game. This can happen when there is a big direction change across the cell. It may be something to do with the order in which the x and y interpolations are done. In these situations Zezo is always agrees with the game, which suggests a small difference in the algorithms.
2. If we do an early weather update before 6 or 18 UTC the current wind is lost. Then the only way to keep the routing going is to project a position forward to the update hour and start the route from there. This is OK but it's a bit messy and it leaves a 1-2 hr gap in the route. Is there any way to retain the old grid for the current period, while using the new grid for the future periods, so that there is no gap?
VRTool worked beautifully for me for Leg 5 of VORG. Now that it's finished here are a couple of minor suggestions you might like to consider:
1. Sometimes the wind interpolation is quite different to the game. This can happen when there is a big direction change across the cell. It may be something to do with the order in which the x and y interpolations are done. In these situations Zezo is always agrees with the game, which suggests a small difference in the algorithms.
2. If we do an early weather update before 6 or 18 UTC the current wind is lost. Then the only way to keep the routing going is to project a position forward to the update hour and start the route from there. This is OK but it's a bit messy and it leaves a 1-2 hr gap in the route. Is there any way to retain the old grid for the current period, while using the new grid for the future periods, so that there is no gap?